Himsati Aspects
Note this is shamelessly lifted from: http://homer.bus.miami.edu/~aphillip/Immortal/Himsatis.htm. As usual this was lifted withot permission, and copyright remains with the original author, although I have made some minor changes to it.
The following list of aspects is compiled from the ShapeShifter's Manual. It is too be used as a checklist by characters to keep track of their powers. I have made additions to this list.
At the bottom of the file is the Table used for most of the of the effects. Each of the columns is noted with a letter.
| Name | Aspect | Duration | Column | Negated by | Cost |
|---|---|---|---|---|---|
| Blue | Indefinite | — | Invisibility, Mystical Hiding | ?? | |
| The himsati is able to view the area of a complete circle. CI is added to Blue, Surprise, and Tactical Hostiles. | |||||
| Absorb Element | Violet | Once | C, D | — | ?? |
| The himsati is able to absorb it's elemental form into itself. The element may be expelled as a projectile. Projectile damage is equal to CI. Absorbed elements must be released prior to giving up the aspect. | |||||
| Animate Plant | Yellow | Clash*RI | B, E | — | ?? |
| The himsati is able to give plants the ability to move independently, attempting to grasp and hold anything that touched them. The Held Hostile is = RI. Rolling a null against Held Hostile completely entangles and gags the target. | |||||
| Aquatic | Green | Indefinite | — | — | ?? |
| The himsati is adapted to life in the water, immune to cold and pressure up to 100 fathoms. Himsati can swim at full movement rate and can add CI to Environmental Hostiles from being underwater. | |||||
| Green | Indefinite | — | — | ?? | |
| The himsati is able to travel through the trees regardless of weight and at full movement rate. Himsati can add CI to Environmental Hostiles. | |||||
| Armor | Violet | Indefinite | — | — | ?? |
| The himsati has some sort of protective, natural armor. The armor is based on CI and applied in the same manner as violet motes. | |||||
| Balance | Yellow | Indefinite | — | — | ?? |
| The himsati gains a CI bonus against Tactical Hostiles while standing on narrow or unstable ground, ledges, water, etc. | |||||
| Beauty | Red | Indefinite | — | — | ?? |
| The himsati is so physically beautiful that opponents are awed and unable to harm them without overcoming an Awe Hostile = CI. Anyone rolling a null when resisting the Awe Hostile will do everything possible to protect the himsati. | |||||
| Bioluminescence | Blue | Clash*CI | B, E | Target's Awareness > himsati's | ?? |
| The himsati glows with a natural light placing all viewers under a Visibility Hostile = CI. Rolling a null while resisting causes blindness = RI*hours. | |||||
| Blood Drain | Orange | Indefinite | — | Armor | ?? |
| The himsati is able to drain the blood from a victim causing damage is equal CI while touching. Blood drain occurs only one clash after grappling victim. | |||||
| Body Compression | Yellow | Indefinite | — | — | ?? |
| The himsati can compress himseslf small enough to fit through very small openings. | |||||
| Breath Water | Violet | Indefinite | — | — | ?? |
| The himsati is able to breathe water normally while under water. | |||||
| Burning Essence | Red | Indefinite | — | Water, Halon, Fire Suppressants | ?? |
| The himsati is able to burst into flame at will. Damage of flames is = CI against flammables touching the himsati. When used against the living damage is = CI-Resilience. The fire may spread. | |||||
| Burrowing | Green | Indefinite | — | — | ?? |
| The himsati is able to burrow through ground and stone, generating a tunnel equal to the himsati's size, capable of moving at normal rate. It is also possible to create a chamber, size dependent on ground stability. | |||||
| Camouflage | Yellow | Indefinite | — | Target's Awareness > CI | ?? |
| The himsati is campable of blending into the background while standing still. Opponents are under a Visibility Hostile = RI when not moving. Rolling a null on the Visibility Hostile means that himsati may move without being seen. | |||||
| Charge | Yellow | Indefinite | — | — | ?? |
| The himsati is able to throw itself forward adding CI to expertise for the purpose of smashing into an opponent. The attack cannot be parried. | |||||
| Clinging | Green | Indefinite | D | Great Weight, Surface Hostiles | ?? |
| The himsati is capable of clinging to vertical surfaces, may carry weight = to CI. | |||||
| Coils | Orange | Indefinite | B, E | Resilience > CI | — |
| The himsati manifest snake-like, constricting coils or tentacles. Grapplinge generates a Held Hostile = RI. Squeezing damage = Force + CI. | |||||
| Companion Communications | Red | Indefinite | — | Taint | ?? |
| The himsati is able to communicate with creature related to the Himsati form. | |||||
| Control Air | Red | Clash*CI | B | Taint, Jeopardy | ?? |
| The himsati is able to cause the wind to blow in an area creating an Environmental Hostile = RI. The himsati is able to +/- the temp by 10 degrees per CI. Rolling a null on the Environmental Hostile causes target to be unable to hold onto anything. | |||||
| Control Amphibians | Red | Clash*CI | E | Taint, Jeopardy, Target's Resolve > CI | ?? |
| The himsati can control the actions of amphibians. When threatened, Jeopardy Hostile comes into play. | |||||
| Control Arachnids | Red | Clash*CI | E | Taint, Jeopardy, Target's Resolve > CI | — |
| The himsati can control the actions of arachnids. When threatened, Jeopardy Hostile comes into play. | |||||
| Control Birds | Red | Clash*CI | E | Taint, Jeopardy, Target's Resolve > CI | — |
| The himsati can control the actions of birds. When threatened, Jeopardy Hostile comes into play. | |||||
| Control Darkness | Red | Clash*CI | B, C, E | Taint, Jeopardy | — |
| The himsati can control the actions of shadows. Any target of the darkness must roll against the Visibility Hostile if CI>Awareness. | |||||
| Control Fire | Red | Clash*CI | C, E | Taint, Jeopardy, Target's Resolve > CI | — |
| The himsati is able to shape fire into any contour, controlling its movement across flammable surfaces, increase/decrease rate of fuel consumption. This power is useable only against normal flames. Damage = CI. | |||||
| Control Insects | Red | Clash*CI | E | Taint, Jeopardy, Target's Resolve > CI | — |
| The himsati can control the actions of insects. When threatened, Jeopardy Hostile comes into play. | |||||
| Control Mammals | Red | Clash*CI | E | Taint, Jeopardy, Target's Resolve > CI | — |
| The himsati can control the actions of mammals. When threatened, Jeopardy Hostile comes into play. | |||||
| Control Marine Creatures | Red | Clash*CI | E | Taint, Jeopardy, Target's Resolve > CI | — |
| The himsati can control the actions of marine creatures. When threatened, Jeopardy Hostile comes into play. | |||||
| Control Reptiles | Red | Clash*CI | E | Taint, Jeopardy, Target's Resolve > CI | — |
| The himsati can control the actions of reptiles. When threatened, Jeopardy Hostile comes into play. | |||||
| Control Water/Control Ice | Red | Clash*CI | B, C, E | Taint, Jeopardy | ?? |
| The himsati can cause water to flow uphill, against current, generate whirlpools, create ice or waves, Tactical and Environmental Hostiles = CI. Can create icy shell with a Held Hostile = RI. Nulling the Held Hostile immobilizes target for clash*RI. | |||||
| Deafen | Blue | Clash*CI | E | Target's Awareness > CI, Deafness | ?? |
| The himsati can emit a powerful vocalization that deafens target. CI > Awareness of target to work. The effect is a Visibility Hostile based on disorientation. Nulling the Visibility Hostile causes target to be deafened for RI*hours. | |||||
| Echolocation | Blue | Indefinite | — | Deafness | |
| The himsati has active sonar. CI bonus against Visibility Hostiles. | |||||
| Elongated Limbs | Yellow | Indefinite | B, E | — | ?? |
| The himsati has extra long limbs that can extend up to a yard generating a Called Shot Hostile when opponent attempts to hit anything other than limbs. | |||||
| Ethereal Form | Red | Indefinite | C, D | — | ?? |
| The himsati's form transforms into mist and flows wherever desired. Himsati cannot perform any physical act nor may be harmed. It is possible to transform matter into mist with the himsati. Himsati may generate a Visibility Hostile. | |||||
| Flight | Green | Indefinite | — | — | — |
| The himsati has the power of flight without wings. | |||||
| Fluid Form | Orange | Indefinite | — | — | — |
| The himsati can assume a liquid able to flow uphill or through cracks. Nothing non-magical may harm the himsati, but the himsati may be contained. | |||||
| Gliding | Green | Indefinite | — | Mortar Shells | — |
| The himsati has membrane-like wings which allow the himsati to glide. See Flying Squirrel. | |||||
| Growth | Violet | Indefinite | — | — | — |
| The himsati's body expands increasing the number of wounds he may take. He gains a wound rank = CI and below. | |||||
| Haste | Green | Indefinite | B,E | — | ?? |
| Movement is so fast that the himsati appears to be a blur. If CI>awareness of target, he is under a Surprise Hostile = RI. A null on the Surprise Hostile makes the target blind to you for a clash and increases rank of Hostile. | |||||
| Hibernation | Red | Indefinite | — | Condition is met | — |
| The himsati is able to enter suspended animation when necessary. He may waken at a set time or under certain conditions. | |||||
| Hyper | Green | Indefinite | — | — | — |
| The himsati is able to hasten all forms of movement by adding CI to movement speed. | |||||
| Immunity to Fire | Violet | Indefinite | D | — | — |
| The himsati is immune to any form of fire except magical in nature. Anything carried is also protected dependent on CI. | |||||
| Immunity to Pressure | Violet | Indefinite | — | — | — |
| The himsati is immune to damage caused by pressure over the entire body, such as the pressure of space or the depths of the oceans. | |||||
| Infrared | Blue | Indefinite | C | Cold Air, Underwater, Cold Blooded | — |
| The himsati's eyes are able to sense heat, gaining a bonus = CI against all Visibility Hostiles. | |||||
| Ink Discharge | Yellow | CI * clash | B, D, E | Target's Awareness is >CI | ?? |
| The himsati is able to discharge a viscous ink into water generating a Visibility Hostile = RI. The area of cloud = CI. Rolling a null on the Visibility Hostile increases the rank of the Hostile. | |||||
| Leap | Green | Indefinite | — | Rank of taboo is > RI | |
| The himsati may leap a number of feet = RI straight up and 2*RI horizontally. | |||||
| Limb Regrowth | Violet | Indefinite | — | Limb is cauterized, Himsati form is released | — |
| The himsati is able to regenerate lost limbs in 20-CI days. Regeneration may only be accomplished in himsati form. | |||||
| Low Light Vision | Blue | Indefinite | C | Lack of Light, Bright Light | — |
| The himsati is able to see clearly in areas of minimal light and gain a bonus of their CI against all visibility Hostiles so long as their is a light source. | |||||
| Mimicry | Red | Indefinite | — | Target's Awareness is >CI | — |
| The himsati can recreate vocal sounds that've been heard except for Serenades. | |||||
| Multiple Limbs | Yellow | Indefinite | — | — | — |
| The himsati has an extra pair of limbs per 3CI. When conceivable, the himsati may generate a Held Hostile = RI. | |||||
| Musk | Orange | Indefinite | — | Target's Resilience is > CI, Irritant is washed off | — |
| The himsati can generate a strong musk that causes an Irritant Hostile = RI. | |||||
| Natural Weaponry | Orange | Indefinite | — | — | — |
| The himsati has natural armament. | |||||
| Phasing—Ice | Green | Indefinite | — | Impurities will slow travel | — |
| The himsati can travel through ice as if through air. | |||||
| Phasing—Stone | Green | Indefinite | — | — | — |
| The himsati can travel through solid stone as if through air. | |||||
| Phermone Language | Blue | Indefinite | C, E | Strong wind or pollutants | — |
| The himsati can communicate in absolute silence through a phermone language, a sweet, musky perfume. Only himsatis of your kingdom with this talent can understand. | |||||
| Photosynthesis | Violet | Indefinite | — | Darkness | — |
| The himsati can ignore the need for food and water, even air, while in sunlight. Healing rate is also doubled. | |||||
| Poison | Red | Indefinite | B | Palladium, Nostrum, Sunedrion | ?? |
| The himsati is able to create a Pain Hostile = RI. A null on the Pain Hostile brings unconciousness for RI*hours. | |||||
| Pollen Cloud | Orange | Indefinite | B, C | Filters for eyes and nose, Target's Resilience > CI | ?? |
| The himsati produces a cloud of iridescent spores that creates an Irritant Hostile = RI. | |||||
| Prehensile Tail | Yellow | Indefinite | B | — | — |
| The himsati posseses a tail or snout that can grasp and manipulate objects. | |||||
| Regeneration | Violet | Indefinite | — | — | — |
| The himsati can link your health to that of his own element and heal wounds by immersing or holding the element. Healing is dependent on RI and does not adversely affect either party. | |||||
| Seclusion | Yellow | Indefinite | — | — | — |
| The himsati is able to enter into his element becoming shielded and invisible. | |||||
| Secretion | Yellow | Indefinite | — | — | — |
| The himsati perspires a red, oily substance that slickens his body, creating a bonus CI against Held Hostiles. | |||||
| Sense Magnetic Fields | Blue | Indefinite | C, E | Heavy magnetic or enclosed metal environments | — |
| The himsati is always aware of which direction he is travelling, can sense machines and living things that are nearby. It negates Visibility Hostiles and is not affected by line-of-sight. | |||||
| Shock | Red | Indefinite | C | Insulation | ?? |
| The himsati is able to surround himself at will with electricity. Damage = CI + Resolve to any conductive material. Living targets may subject Violet halo from damage. | |||||
| Shrinking | Violet | Indefinite | D | — | — |
| The himsati and his gear is able to shrink in size placing opponent under a Target Size Hostile = CI. | |||||
| Sleeping Lungs | Violet | Indefinite | — | — | — |
| The himsati's body breaks down it's own molecules for oxygen. | |||||
| Smell Deceit | Blue | Indefinite | E | Target's Resolve is > CI | — |
| The himsati can sense when a target is lying. | |||||
| Solace | Violet | Indefinite | — | Poison | — |
| The himsati can instantly heal wounds. Every 3CI can heal a wound category and everything beneath it. | |||||
| Spew | Orange | Indefinite | — | — | — |
| The himsati is able to projectile material for a ranged attack. | |||||
| Startle | Red | Indefinite | — | Targets Resolve > CI | ?? |
| The himsati can generate a loud noise that places target under a Fear Hostile = RI. Rolling a null on the Fear Hostile causes target to flee in panic. | |||||
| Sticky | Yellow | Indefinite | — | — | ?? |
| A sticky substance from the pores causes anything to stick to it. Objects that are stuck generate a Bulk Hostile or Held Hostile = RI. Nulling on either the Bulk or Held Hostile increases the rank of the hostile. | |||||
| Stillness | Red | Indefinite | — | Motion | — |
| The himsati can become absolutely still. No sense based on sight or hearing can sense him including senses and machines that can feel the infrared spectrum. | |||||
| Swarm | Orange | Indefinite | — | Pesticide, Fire, Crushing | ?? |
| The himsati transforms into a swarm of insects that can swarm an opponent. Each clash causes 1 damage mote due to crushing. 3 clashes = Light wound. This nature is only available to insects. | |||||
| Swell | Orange | Indefinite | — | Inflexible containers | ?? |
| The himsati can puff out body, gaining a bonus of CI to Held Hostile. | |||||
| Resist Cold | Violet | Indefinite | — | — | ?? |
| The himsati is immune to sub-zero temperatures and does not suffer from exposure to the cold and can remain active to -50 below. | |||||
| Resist Heat | Violet | Indefinite | — | — | ?? |
| The himsati is immune to direct, desert sun, regardless of temperature, with an immunity to heat up to 300 degrees F. | |||||
| Terrain | Green | Indefinite | — | — | ?? |
| The himsati's feet submerge into the earth, and he can move the earth with his will, causing it to rise and fall. No other action can occur for a clash when manipulating. | |||||
| Terrible Countenance | Red | Indefinite | — | Target's Resolve > CI | ?? |
| The himsati is so hideous that opponents have a Fear Hostile = RI. Nulling on the Fear Hostile causes him to flee in panic. | |||||
| Vibrations | Blue | Indefinite | — | — | ?? |
| The himsati can sense vibrations when touching the ground, detecting the size and number of those around him. | |||||
| Weather Control | Red | Indefinite | — | See Below | ?? |
| The himsati can control weather, generating Visibility, Irritant, or Environmental Hostiles. The area affected will affect himsati as well. In conflicting weather controls the welkin user/himsati user with the higher CI wins. | |||||
| Webbing | Orange | Indefinite | B | — | ?? |
| The himsati can create a sticky webbing that can be thrown with a hardness = CI. Sticky Hostile = RI. Nulling on the Sticky Hostile increases the rank of the Hostile. | |||||
| Wings | Green | Indefinite | — | — | ?? |
| The himsati has wings that enable him to fly and hover. Speed is determined by green halo. | |||||
Gifts
| Name | Pride | Aspect | Duration | Column | Negated by | |
|---|---|---|---|---|---|---|
| Artifice | Peri | Prime | Indefinite | — | — | |
| The himsati is capable of shaping itself into a weapon. This form lacks the ability to move or speak without assistanace. Damage = CI + Force. | ||||||
| Weary | Roane | Prime | Indefinite | — | Failing a red Hostile | |
| The himsati can suppress forte motes of an opponent = CI. | ||||||
| Spark of Reason | Eremite | Prime | Indefinite | — | Fear Hostiles | |
| These primate himsatis are not penalized for using weapons or tools in himsati form. | ||||||
| Shadow | Nimrod | Prime | Indefinite | — | Bright light | |
| Seperates the himsati's shadow from himself to fight alongside him. | ||||||
| Danger | Terat | Prime | Indefinite | E | — | |
| Before being attacked, the himsati is allowed an awareness roll to sense the danger. The intensity of the danger determines the difficulty of the roll. | ||||||
| Innocence | Magdalen | Prime | Indefinite | — | — | |
| The himsati has the ability to consume taboos. The rank of the taboo cannot be proportionately > RI. | ||||||
| Estrus | Anopholes | Prime | Indefinite | B, E | Target's Resolve is >CI | |
| The himsati is able to generate a targeted lust/avarice for something. Target must overcome a Lust Hostile to do anything other than enjoy the sensual sensations of the object. A null on the Lust Hostile causes obsession for hour*RI. | ||||||
| Mesmerize | Arachne | Prime | Indefinite | B, E | Target's awareness > CI | |
| The himsati can paralyze a target with his stare. The Terror Hostile = RI. No action may be accomplished without beating the Hostile. Rolling a null on the Terror Hostile causes the target to flee in panic. | ||||||
| Shroud | Tautha | Prime | Indefinite | B, E | Tangled Ley Lines | |
| The himsati has the ability to flicker in and out of the Ley Membrane creating a Hard-To-Hit Hostile = CI. This does not affect serenades and allows short hops to bypass doors and walls. Bampf! | ||||||
| Infection | Dracul | Prime | Indefinite | B | Solace, Palladium | |
| The himsati is able to deliver a wound that cannot be healed mystically. This generates a Pain Hostile = CI. | ||||||
| Feral | Banjax | Prime | Indefinite | — | Sufficient power to overcome the bonus | — |
| The himsati's mind becomes so animalistic that attempts to control it are severely retarded. CI = bonus red against mind control. | ||||||
| Dulcinea | Phoenix | Prime | Indefinite | — | — | |
| The himsati is able to sing serenades in himsati form without a -5 penalty. | ||||||
| Doom | Morrigan | Prime | Indefinite | E | Target's Resolve > CI | |
| The himsati creates a Bad Luck Hostile = RI, number of targets = CI. Hostile is negated when the himsati becomes distracted or engaged in combat. Rolling a null on the Bad Luck Hostile causes lack of action for a clash. | ||||||
| A. Free Immaculum | B. Difficulty | C. Area Affected | D. Mass of | E. # of Targets |
|---|---|---|---|---|
| 1 | 1 | 5 x 5 x 5 | 1/4 Immortal's Weight | 1 |
| 2 | 2 | 10 x 10 x 10 | 1/2 Immortal's Weight | 2 |
| 3 | 3 (Rank 1) | 20 x 20 x 20 | Immortal's Weight | 3 |
| 4 | 4 | 25 x 25 x 25 | Immortal's Weight x 2 | 4 |
| 5 | 5 | 30 x 30 x 30 | Immortal's Weight x 3 | 5 |
| 6 | 6 (Rank 2) | 60 x 60 x 60 | Immortal's Weight x 4 | 6 |
| 7 | 7 | 65 x 65 x 65 | Immortal's Weight x 5 | 7 |
| 8 | 8 | 70 x 70 x 70 | Immortal's Weight x 6 | 8 |
| 9 | 9 (Rank3) | 140 x 140 x 140 | Immortal's Weight x 7 | 9 |
| 10 | 10 | 145 x 145 x 145 | Immortal's Weight x 8 | 10 |
| 11 | 11 | 150 x 150 x 150 | Immortal's Weight x 9 | 20 |
| 12 | 12 (Rank 4) | 300 x 300 x 300 | Immortal's Weight x 10 | 30 |
| 13 | 13 | 350 x 350 x 350 | Immortal's Weight x 20 | 40 |
| 14 | 14 | 400 x 400 x 400 | Immortal's Weight x 40 | 50 |
| 15 | 15 (Rank 5) | 800 x 800 x 800 | Immortal's Weight x 80 | 100 |