Serenades

This document gives a summary of the basic serenade system, followed by a summary of complications and variations for serenades. Finally it gives a very brief listing of all serenades. Future versions may also include slightly longer descriptions of the serenades themselves.

Serenade System

The Effect

Serenades (also called attentions) generally work the same way as other skills, but there a few additional complications only applicable to serenades. There are 3 requirements, the first is a VOX. All immortals have a VOX. Second is Free Immaculum. If all a character's FI is allocated to another halo the character may not play a serenade until at least 1 point is freed. Finally characters require some knowledge, in this case skill in the relevant attention. If the character does not have the attention (or its litany) a -5 penalty is applied (as usual for skills).

Playing a serenade takes a single action (aka Escapade). The base serenade roll is: Result = Free Immaculum + Rank bonus + D10. A roll of 0 is automatically a failure. See the section on Taint to see if the failure results in Taint.

Alice is using a serenade on Bob. She has 4 Free Immaculum currently, and knows the serenade at rank 2. She rolls a 6 on her roll, giving her a total of 12.

Resistance

If the serenade is targeted against a living being, the being will get a chance to resist. There are two types of resistance — active and passive. A target always knows that they are the target of a serenade, and will generally they will also know who is targeting them. Unless they know the attention, however, they normally do not know which serenade is being used.

Alice tells Bob she is about to heal his injury using the Nostrum serenade. Bob does not know that serenade himself. Alice begins the serenade, (actually Ember), unfortunately Bob knows Ember so the GM informs Bob's player that Alice is using Ember on him, and would he like to actively resist

Passive resistance is automatically applied, and is simply the target's appropriate halo colour (as described by the effect). No roll is required or allowed for the target, and this does not take an action.

Active resistance applies when the target attempts to play a counter-serenade to reduce or cancel the effect of the serenade. To be able to counter-serenade, the target must have at least 1 free immaculum currently in his halo, and must spend an action to do so. If the target does not have an action they may attempt it with an additional Multiple Defences (aka Parry) hostile (see combat).

The active resistance is the defender's appropriate halo colour, plus any bonus (or penalty) in the serenade plus a d10 roll. If the roll is a 0 (NULL) the target is treated as having a resistance of 0.

Bob decides being fried to a crisp would be a bad idea, so he decides to actively resist Alice's Ember. Additionally he'd rather not use an action to defend. He thus rolls a green Multiple Defences hostile and a red defence hostile. He rolls a 2 on the green die, making the Multiple Defenses roll with his green halo of 2. He then rolls a 2 for the defence roll, plus 2 for his red halo, and 1 for his one rank in Ember.

Results

To determine the final result, simply compare the attack to the resistance. If the attack is less than the resistance, it is a failure. Otherwise, for every three over the resistance provides one rank of result.

Alice's attack was 12, compared to Bob's 5. This results in a level 2 success (12 -5 = 7). Bob takes an impairing fire wound.

If you wish to retry after failing, the difficulty goes up by 3 on future attempts. Retrying a successful roll, or one with no significant effect (0-2 above the resistance) has no penalty.

Taint

A NULL on the primary hostile can result in Taint. If there was no active resistance, there is no penalty. Otherwise if the serenade was made in the Habitat it results in Taint. The amount of taint is equal to the square of the number of hostiles NULLed.

Taint makes a number of motes in the halo unusable. The halo with the highest rating is affected first. If there is a tie involving Free Immaculum it is affected first. Otherwise a colour is chosen at random.

A tainted mote is unusable until they are purified. The methods of purification are covered elsewhere, but the main forms are sinning, lullaby, and slaying other immortals. Additionally depending on the phase the moon, some motes may become available for use.

Complications

Litany

A litany is a training routine meant to focus the mind in preparation for using a particular serenade. A litany costs 6 memory points to buy.

Using a litany takes an action, and provides a +1 bonus to the appropriate serenade if used immediately afterwards. Additionally it can be used by a defender to give them +1 to their defense. Litanies also allow the user to avoid the -5 penalty for being untrained.

If the immortal uses a litany for one serenade, then uses a different a serenade they suffer a -3 penalty to the serenade as a result of their own confusion.

Masking

Occasionally an immortal may not want his target to know the exact serenade being played on them. If so they may attempt to mask the serenade being played. To do this they roll an additional mask hostile.

Alice, having somehow convinced Bob that this time she will heal him, starts to use the serenade Ember on Bob. Alice this time decides to mask the effect.

The difficulty of the roll is equal to the highest level effect you are willing to mask. So if you think you will only get a rank 1 result, you only need to make the roll at difficulty 3. You may, if you wish, limit the success of the serenade to your mask level.

The roll itself is based on the character's current free immaculum and adds the bonus in the Ornamentation Legacy.

Alice thinks the best result she'll get is a rank 3 effect. She thus rolls her mask roll at difficulty 9. She rolls a 7, and adds her FI (4), to give an 11. She has no ranks in Ornamentation so this does not modify her roll.

The GM then tells Bob he is being targeted by a serenade he does not know. Does he want to resist?

Although the target is not aware of which serenade is being used when asked if he wants to resist, if he actively resist he still gets to use any ranks in the serenade as a bonus (or -5 if he doesn't).

Hiding

Normally when an immortal is targeted by a serenade they are aware of who is attacking them and the attacker's approximate location if not visible. Obviously, there are times when the immortal using the serenade would prefer not to reveal their location or identity.

To do this, the player uses the Dark Page legacy, adding their Blue halo to the roll. The system is otherwise the same as masking, except that the target does not learn the source of the serenade. Combining Masking and Hiding is a particularly effective technique.

Trent attempts to cast Chaos on Alice, but does not wish to reveal his hiding spot behind the rose bushes. He decides he probably won't get more then a rank 4 success (12 over the resistance) success, so that is the target of his roll.

Multiple Targets

It is possible to have one serenade affect multiple targets. This is fairly simple, and requires no extra rolls. However for every target beyond the first everyones resistance is increased by 3 (if they are actively resisting), or 1 if they are passively resisting. The caster may choose the order of targets.

The level of the effect is determined individually for each target, or (if the caster wishes) may be limited to that of the least effective use.

Alice now tries to use Inroad on Bob, the recently discovered Trent and his brother George. She makes her attack roll as normal, getting a total result of 13. Trent decides to actively resist, while Bob and George are just using their passive resistance. As such everyone gets +2 to their resistance (0 for Trent [being the first], +1 for Bob, +1 for George). If Bob had chosen to actively resist everyone would get a +4 bonus (0,+3,+1).

Area Affects

Rather then affecting individual targets, the caster may instead choose to affect an area. In this case everyone's resistance is modified by the size of the area of affect. See the range, area of effect table for details.

Eve is attempting to hide herself, a motorcycle, seven short men, and her priceless collection of Fabergé eggs from a unknown masked man on a silver horse. She decides to use Veil to make them all invisible to the naked eye (resistance 3). All in all they occupy a 15m radius circle. This adds 5 to the resistance, resulting in a difficulty of 8.

Extended Range

Unless otherwise specified, most serenades line of sight range or so (No, the moon is not line of sight). To affect things a longer range the range, area of effect table is used.

Long range serenades like Come Hither ignore the first 15 ranks on the table (1 mile).

Trent decides to cast Marionette (telekinesis) on Perth (the city) to bring it a little closer for his trip to SwanCon. He is currently in Sydney. This is over 2500 miles. The GM tells Trent this is a resistance of 28 for the distance, plus another 24 for its area, and another 30 or so for its weight. Trent has 4 Free immaculum and knows Marionette to rank 2. Trent books a plane ticket.

Strength

All serenades have a strength associated with them. The more powerful the serenade the higher the strength. Serenade strength is used to determine how hard it is to extend or shorten a serenade, as well as over what distance it can be heard.

A serenades strength is equal to the resistance of the target of the serenade, plus 3 times its success rank. If the immortal using the serenade wishes the total modified roll can be used as it's strength.

Alice uses Bastion to boost her defenses. The resistance is a 4, and she achieves a rank 2 success. The serenades strength is thus a 10.

Extending or Quieting Serenades

Once a serenade has been started it is possible to extend or shorten it's duration. To extend a serenade an immortal uses their FI and Loop (to extend) or Tranquillity Legacy (to quieten/shorten). The resistance is the serenades strength. If the immortal lacks the attention being manipulated they suffer a -5 penalty, otherwise skill in the attention plays no part.

Each rank of success (ie for every 3 over the resistance) the duration is changed by rank (see table below). If the duration is dropped below rank 1 it expires immediately, otherwise no serenade can be lengthened beyond rank 5 (indefinite).

Duration Rank Serenade's Duration
1 Clash (or turn if extending)
2 Scene (or turn if quieting)
3 Episode
4 Series
5 Indefinite (Permanent?)

Alice is using Talaria to fly to Perth. The GM tells Alice the normal duration of a scene will not be enough. Alice decides to extend the duration. The strength of the serenade is 15. Alice rolls a total of 18. This improves the duration by one rank to Episode. This is enough for Alice to glide to Perth.

Counter Serenades

Serenades can be countered to reduce their effectiveness. To do this the person wishing to counter a serenade rolls a d10 adding their FI plus skill in the attention (or -5 if unskilled). For every rank of success over the serenade's strength it reduces the strength and result of the serenade by one rank. If the serenade is reduced below aa rank 0 success, it terminates.

The target of a serenade suffers a -3 penalty to the roll.

Trent, jealous that Alice managed to avoid Sydney Airport's pointless security, decides to try and terminate her serenade. He rolls a d10, adds his FI and Talaria skill for a total of 18. This beats the serenades strength (15) by one rank. Alice's serenade strength is reduced by 3 to 12. Also this means her previous rank 2 success is now a rank 1 success. She begins to drift towards the ground. Trent decides to try again, and makes a second attempt. He rolls another total of 18. Alice's serenade is reduced by 6 - it terminates. Alice opens her parachute.

Variants

Melds (Working together)

It is possible for a group of immortals to work together to produce a larger effect. First one person must be chosen as the leader (the maestro). The maestro chooses the desired level of effect. This becomes the resistance for everyone else.

Now everyone (including the maestro), rolls against this resistance. Everyone that succeeds will add 1 to maestro's roll, and everyone who fails subtracts 1. A NULL causes taint to the one that failed, and will normally causes the serenade to fail.

Finally the maestro rolls again. If the maestro succeeds (at the target level), against the target resistance, including the meld bonus, the meld succeeds. If he rolls a NULL, everyone gets taint.

Chaos and Order: Warps

Immortals recognise that there are 3 universal forces which can be harnessed through the power of the VOX. These are known as the Allies: Ether (Creation), Abaddon (Destruction) and Orenda (Change). Although many attentions use these as part of the effect, they can be used without a attention, this is known as a Warp.

Note: Warps are hard to use, and have a high chance of failing. Don't be surprised if they don't work for you. Why do you think attentions exist?

Abaddon: To destroy something the only thing to consider is its hardness. The hardness of the object is doubled, and used as the resistance of the serenade. For everything 3 points above the target number, a larger wound is dealt. The roll uses the Maleficia Legacy as a bonus, and FI as the halo colour.

Mallory decides he wants to destroy a spiders web across his doorway. It has a hardness of 2. Mallory rolls a 6, adds his 3 in Maleficia, and 8 for his FI. This is a 17, from which he is subtracts 4 (the resistance) for a final total of 13. He does a Crippling wound to the web.

Ether: To create something the character works out what size and hardness the desired object has to determine the base difficulty. This is then doubled, and used as the resistance to the roll. The roll required is FI + Genesis Legacy + d10. This determines the success of the creation. Low results are frequently not what you want at all.

Mallory decides to try and create a baseball bat. The GM determines that this has a hardness of 7. Mallory rolls 7 on a d10, adds his 8 in FI. He has no skill in Genesis, so thus has a total 15. The GM informs Mallory that there is now a tree branch on the ground near him

Orenda: The force of change is the most unpredictable Ally. As usual the base difficulty is the object's hardness times 2. The proteus legacy provides a bonus to the roll (FI based).

Mallory attacks his stuffed penguin (hardness 3) in the hopes of transforming it into a cardboard box. He final roll is a 12, beating the resistance by 6. This is fairly good, so Mallory is now the owner of a plush cardboard box.

Cages

Cages are used for embedding serenades into objects, or delaying their effects. Full description later.

Lulls

A Lull is a way to prevent the use of a specific serenade. To set up a Lull the player rolls d10, adds clear immaculum, and talent rank in the appropriate serenade. Every 3 rolled adds +1 to any other attempts to use this attention. The duration is one clash (round), but can be extended.

Tables

Area, Range effects

This table is used for determining resistances for ranged and area affects. Note that no effect can cross between worlds. This includes to and from mantles.

Radius, Distance Resistance Modifier
1 meter 1
2 meters 2
5 meters 3
10 meters 4
15 meters 5
25 meters 6
40 meters 7
60 meters 8
100 meters 9
150 meters 10
250 meters 11
400 meters 12
600 meters 13
800 meters 14
1 km 15
2 km 16
5 km 17
10 km 18
15 km 19
25 km 20
40 km 21
60 km 22
100 km 23
150 km 24
250 km 25
500 km 26
1000 km 27
2000 km 28
4000 km 29
Global 30

Hardness

This table is used whenever the strength or durability of an item forms a part of its resistance to a serenade. Mundane items range from 1 (talc) to 15 (diamond). Many supernatural and mystech (mystical technology) items have hardnesses beyond this, up to 30. Conundrum, the essence of the Sanguinary, and immortal voxes have a hardness of 30, and are thus almost industructable.

Hardness Substances
1 Talc, powders, ancient parchment, any substance disturbed by breathing.
2 Spiderweb, water's surface
3 Wet sponge, cotton balls, delicate fabrics (velvet), down, paper
4 Cotton fabric, cardboard, gypsum
5 Gold, wool
6 Finger nails, lead, soft woods, nylon cloth, plywood, sandstone, aluminium, soft plastics, silk
7 Claws, horns, silver, ice, leather, hard rubber, hardwood, limestone, shale, glass, heavy rope
8 Teeth, nickel, basalt, ironwood, fibreglass, crystal, ivory, heavy plastics
9 Bronze, copper, reinforced kevlar, granite, concrete, tungsten, obsidian
10 Quartz, bulletproof glass, wrought iron, high impact plastics
11 Zircon, steel
12 Topaz, chromed or tempered steel
13 Beryllium steel (aircraft alloys)
14 Carborundum, titanium steel, lithium and magnesium (silicate) alloys, ruby/sapphire
15 Diamond
 
30 Conundrum, voxes

Weight

This table gives the wright categories for objects. Note that an objects weight is equal to the number of light wound motes it has. This table also lists the higher wound ranks. Wright categories are added to the resistance when using serenades such as marionette or flight.

Note this table only lists the maximum for each value. An items weight category is the smallest category it can be.

2000+ tons
Weight Category/Light Impairing Severe Crippling Mortal
under 8 oz 1 0 0 0 0
1 lb 2 1 0 0 0
< 2 lb 3 1 1 0 0
< 4 lb 4 1 1 0 0
< 8 lb 5 2 1 1 0
< 15 lb 6 2 1 1 1
< 30 lb 7 2 1 1 1
< 60 lb 8 3 1 1 1
< 125 lb 9 3 2 1 1
< 250 lb 10 3 2 1 1
< 500 lb 11 4 2 1 1
< 1000 lb 12 4 2 1 1
< 1 ton 13 4 2 2 1
< 2 tons 14 5 2 2 1
< 4 tons 15 5 3 2 1
< 8 tons 16 5 3 2 1
< 15 tons 17 6 3 2 1
< 30 tons 18 6 3 2 2
< 60 tons 19 6 3 2 2
< 120 tons 20 7 3 2 2
< 200 tons 21 7 4 2 2
< 300 tons 22 7 4 2 2
< 400 tons 23 8 4 3 2
< 500 tons 24 8 4 3 2
< 600 tons 25 8 4 3 2
< 700 tons 26 9 4 3 2
< 800 tons 27 9 5 3 2
< 900 tons 28 9 5 3 2
< 1000 tons 29 10 5 3 2
< 2000 tons 30 10 5 3 3
Narator's discrestion

List of Serenades

The list of serenades was taken from http://homer.bus.miami.edu/~aphillip, Immortal, Serenades.htm. Some modification has taken place, the contents still copyright the original author, and copied without permission.

Most serenades are complexity 5. Calling Vogues drops to 3 if you are the appropriate calling. Similarly the Vogues for prides cost 4 for pride members. Finally Secrets cost 6 — if you can get someone to teach you.

The vogues Metaphor and Selune are complexity 4 for everyone. Metaphor is a useful serenade for most characters. Selune allows you to do more damage (obviously essential for everyone...).

Complexity 3 Complexity 4 Complexity 5 Complexity 6
Rank (Calling cost) (Pride cost) (Vogues cost) (Secrets cost)
Rank 1 (Familiar) 5 7 9 11
Rank 2 (Trained) +7 +9 +11 +13
Rank 3 (Pro) +9 +11 +13 +15
Rank 4 (Master) +11 +13 +15 +17
Rank 5 (Laureate) +13 +15 +17 +19
Rank 6 (Virtuoso) +23 +25 +27 +29

Vogues

Name Translation Litany Discounts Pg.
Adagio Slowing Opponents Motion become slow ... Anopholes, Dracul 30
This serenade removes extra actions in the target for a clash. The resistance is the opponents FI. For every rank of success the target loses one action, to a minimum of one. This serenade cannot be extended.
Ahimsa Summoning Animals The wild things listen... Anopholes, Dracul 30
Allure Illusions Mirages find root in your mind... Morrigan, Tautha 31
Ambrosia Restoring Youth The taint of death come into me... Eremite, Tautha 32
Amnesia Forgetfulness Forget... Magdalen, Tautha 32
Animus Devolution The hunter lurks within us all... Terat, Nimrod 33
Anthropomorphis Interrogating Inanimate I bring the voice of eternal silence... Nimrod, Peri 33
Argus Alarms This thing become my eyes... Keepers 35
Argus allows items to be used as a receptacle for an immortals senses. The resistance of Argus is based on the number of senses the character wishes to leaave behind (3 per sense), plus the area of effect desired (the first two feet are free). For each rank of success produces better fine tuning of the effect. Rank 1: Senses activate when a specifc person nears. Rank 2: Senses activate when anyone with harmful intent to the player nears (theft is 'harmful' in this sense). Rank 3: Senses ativate when a particular type of creature enters (Immortal, twilight, drov, bete noire). Rank 4: Senses activate when any sentient creature enters area. Rank 5: When any living thing or construct enters area. Once activated the serenade lasts a scene before it must be reativated. It is not uncommon for Keepers to have many active Arguses.
Bare Exposing the Invisible The light conceals nothing... Nimrod, Arachne 36
Bastion Mystic Armor The violet light embraces... Arachne, Banjax 36
For every 3 above the targets violet halo, this serenade provides a +1 violet halo for resisting damage. The bonus can exceed the normal limits, but can only be used for resisting damage or serenades. It lasts a scene.
Boon Sharing Wounds Chains of flesh and blood bind us... Eremite, Morrigan 37
Breath Shelter of the Other Your breath be my life... Anopholes, Nimrod 37
Brio Influencing the Moods The light of temper shines in every eye... Magdalen, Morrigan 38
Bubastis Transposing the Soul Being a subtle passenger... Anopholes, Terat 38
Cacophony Halo Protection Against Serenades There are many shades of (insert colour)... Morrigan, Dracul 40
Cantibile Reflecting Serenade Attack What seeks also returns... Magdalen, Nimrod 40
Cassandra Prophesy A vision intrudes... Eremite, Roane 41
Chaos Bad Luck The raven's feather falls at the door... Morrigan, Peri 42
Charm Majestic Presence Only the soul knows its own beauty (ugliness)... Morrigan, Roane 42
Chevron Brightening the Halo (False Strength) The white light becomes the kaleidoscope... Rooks 44
Clarion Draw Kindred Spirits The soul is worn on the outside... Morrigan, Roane 44
Come-Hither The Call Greed and need draw the defenseless... Phoenix, Roane 45
Cradle Mental Links Two minds intertwine... Banjax, Peri 46
Cradle creates a telepathic link between 2+ individuals. If any member is in danger, the others receive flashs of the threat. The resistance is based on familiarity. The higher the result, the lesser danger will activate the serenade. It lasts until broken.
Dare Lowering Inhibitions Break the chains that bind desires... Anopholes, Roane 46
Daze Supernatural Privacy I am legend best forgotten... Phoenix, Arachne 47
Diadem The False Ripple The keen nose smells all power... Slayers 47
Diluenta Body of Water The anatomy flows... Roane, Tautha 48
Dim Extinguishing the Halo Death wraps her cloak around me... Banjax, Peri 49
Dims the halo so the target may appear dim, or invisible to drovers. Difficulty is highest halo, each point above this provides a resistance of 1 to see through the illusion. Dim lasts a scene.
Domino Deep Intuition and Disguise Identity be buried behind the eyes... Anopholes, Phoenix 49
Dowser Seeking Beware the light, it conceals nothing... Dracul, Nimrod, Highbinder 50
Ember Creating Fire Heat upon heat, the soul to fire... Peri, Phoenix 51
Ember allows the immortal to excite molecules in objects to cause them to burst into flame. The resistance is based on the Violet halo if the target is living. Otherwise it is based on it the objects natural flamibility (1: gas, oil ; 2: paper, wood; 3: rubber, plastics; 4: glass, thin metal ; 5: asbestos, water). Additionally if the target is damp or in a wet environment the resistance is increased.
Embrace The Immobilizing Touch The hand be the weight of the world... Terat, Peri 52
Endue Body Becomes Blade Supple be the limb and blade... Peri, Roane 52
Epitome Taking Himsati Natures The force of nature gives your power to me... Nimrod, Terat 53
Evensong A Wish Granted The bloom does not whither Eremite, Terat 54
Filament Entanglemenet This be the thread that binds Arachne, Peri 56
Flux and Flow Defiance of Gravity I walk where I will... Arachne, Banjax 56
Allows the immortal to walk on unstable surfaces. Resistance is the tragets green halo. Rank 1 success covers, inclines, ledges and tightropes. 2 is liquids, 3 covers walls and ceilings, 4 is dust and leaves, 5 covers air. Flux and Flow lasts a scene.
Galatea Art Imitates Life Earth my body, water my blood... Arachne, Tautha 57
Gambit Total Concentration The reed bends in the wind... Nimrod, Phoenix 57
Gemetria Escape Through Duplication I am many... Arachne, Tautha 58
Gestalt Stealing Skills Into dark innocence is shed light... Magdalen, Peri 58
Gorgon Petrification Medusa's blood is cold as stone... Anopholes, Tautha 59
Gremlin Controling Machines The soul of the machine be me... Banjax, Magdalen 60
Allows the user to control machines and electronic devices. Resistance is based on complexity, the size of its affect, and any security measures. See book of serenades. Gremlin lasts a scene.
Gulag Misery Harm to me return to thee... Tautha, Roane 61
Haspis Manipulating Locks No lock resists the one key... Anopholes, Magdalen 61
Himalaya Slipping Bonds I flow through the spaces... Dracul, Magdalen 62
Ichor Transferring Wounds to Objects My blood bind harm into this... Anopholes, Roane 64
Idol Sympathetic Control This image draw down thy essence... Eremite, Magdalen 65
Impulse Mind Control Hear me and obey... Anopholes, Phoenix, Jugglers 65
Incantation The Shout I am the One Voice... Morrigan, Roane 66
Inroad Mental Combat The mind is a dagger... Banjax, Dracul 67
This attention either causes mental damage or supresses red halo of others for a clash. Resistance is the targets red halo. Each rank of success, lowers the halo by 1, or causes 1 level of wound.
Iris Another's Sight All souls are but one eye... Arachne, Terat 68
Allows the user to see though another's eyes. The resistance is the distance + the targets blue halo. For every rank of success the user can see things event the target cannot. Rank 1 is normal vision, rank 2 is low light, rank 3 sees in infrared and ultraviolet, rank 4 is x-ray vision, while rank 5 allows vision of halos, Immaculum, taint and spirits. This may be used on oneself in which case the distance resistance is 0.
Khemia Alchemy Kissed by the Philosopher's Stone Peri, Roane 68
The Labyrinth Dark Maze The maze builds its walls of dark shadows... Nimrod, Phoenix 69
Ley Traveling the Ley Membrane All lines cross beneath my feet... Dracul, Tautha 70
Allows the user to travel to other destinations. Resistance is based on familiarity of the target. 3 for long time homes, 9 for visited, 12 for described, 15 for just a vague description. Rank 1 success takes several hours, 2 a scene, 3 is 10 clashes, 4 next round, and 5 is instantanous.
Loa Awaken the Avatar A light shines into the person... Magdalen, Terat 72
Looking Glass What the Mirror Has Seen Awaken in this glass what has been in the past... Dracul, Banjax 72
This allows the user to see what the mirror was seen. Resistance is based on the age of the mirror. Higher resistance for older mirrors. Rank 1 allows the user to seem images, rank 2 allows them to conceal objects in the mirror, rank 3 allows willing people, rank 4 allows clothing and ornaments out of the mirror, rank 5 allows the user to step into and live in the mirror. Looking glass lasts a scene.
Luminare Bringer of Light The sun shines first, the moon shines last... Peri, Phoenix 74
Malekin Summoning Spirits I am light in the gossamer's dark... Banjax, Terat 74
This allows the user to make spirits presence known, and even corporeal. The resistance is the FI of the spirit. Each rank of success adds another sense, first taste, then smell, sound, visual and finally corporeal at rank 5. Malekin lasts a scene.
Manifesto Codes Vision flow along the hidden word... Anopholes, Eremite 75
Marionette Telekinesis The mind makes a fist... Banjax, Eremites 75
This attention provides telekinesis. Resistance is based on the targets weight and green halo if applicable. Each rank of success provides more dexterity and speed. This lasts a scene.
Memoir Regression Through the blood of ages we stride... Magdalen, Phoenix 76
Metaphor Cloak of Mediocrity The voices come unbidden... 4 for all Immortals 76
Allows the user to mask themselves behind of cloak of mediocrity. Resistance is based on the outragousness of what is to be hidden, and the degree of mediocrity requested. The degree of success determines the level of blue halo required to pierce it. This lasts an episode.
Mien The Craft of the Flesh The mask is always near... Nimrod, Roane 79
Minutia Intense Scrutiny The body always betrays... Arachne, Magdalen, Probe 79
Mistral Breath of Winter Winter obeys the Lady of the Lake... Morrigan, Tautha 79
Mystique Telepathic Scanning The voice comes unbidden... Anopholes, Phoenix 80
Nostrum Healing In the fugue we find renewal... Eremite, Dracul 81
Omen Portents of the Future The sign comes in the storm... Magdalen, Morrigan 82
Orisha Mouth of the Transcendants The root aspires to the rose... Scourge 82
Prism Commanding the Aura White is torn in the prism... Eremite, Nimrod 83
Psychomachia Fear The eyes be a mirror of the dark mind... Arachne, Terat 83
Quake Creating Chasms The ground devours... Peri, Tautha 84
Rade Following the Wake The path opens... Dracul, Tautha 84
Rapier The Biting Weapon The beast enters the blade... Roane, Tautha 85
Rave Beserk Only the red of rage... Eremite, Terat 86
Riot Causing Conflict Let fly the crow... Arachne, Banjax 86
This causes tempers to flare, and violence to erupt in the area of effect. The resistance is the red halo of the targets. Each rank of success causes greater conflict, from raised tempers at rank 1, rank 3 is unarmed conflict, and rank 5 is conflicts with deadly intent. This lasts a scene.
Scribe Recording Information This thing aquire a vault of memory... Arachne, Magdalen 87
Selene Drawing Down the Moon The silver light anoit... 4 for all 88
Somnus Dream Control Two gates open... Sleepers 88
Sovereign Fashion Esoterics Air to adamantine becomes... Nimrod, Phoenix 90
Surge Electricity The arc flies from me to thee... Eremite, Morrigan 91
Surge, like Ember, creates elemental forces, generally used to harm an opponent. The base resistance against living targets is their Violet halo, for non-living targets area and weight are used as a base resistance. Additionally conductivity is added, +1 for well grounded, such as wet ground. +2 for a object made of or covered with conductive materials. +3 if the target is covered with non-conductive materials (clothing, blankets). +4 for objects made of resistive materials like rubber or glass. +5 for non-grounded targets. For each rank of success produces a rank of wound, as well as stun hostile of the appropriate level. The stun hostile lasts a turn. Additionally inanimate objects lose one weight category for each rank of success.
Syndrome Identification of a Device The relic reveals its secret... Dracul, Peri 91
Talaria Flying Carry me on the winds... Morrigan, Phoenix 92
Tattoo Tattoo Vaults Sleep here beneath my skin... Dracul, Tautha 92
Veil Invisibility Close your eyes to me... Banjax, Eremites 93
This provides invisibility. Resistance is based on degree of invisibility required. A resistance of 3 is normal vision, 6 casts no reflection, 9 is mechanical devices, 12 is infrared and ultraviolet and 15 is the entire EM spectrum. Each point of success represents the minimum blue motes (or roll) to see the target. This lasts a scene. Someone attacked by an invisible target, may roll a jeapordy hostile.
Weld Mystic Binding Two bonded become one... Arachne, Banjax 94
This joins two objects together. The resistance is based on the weight of the lighter object. Rank 1 is broken with a simple pull, rank 2 success is like glue, rank 3 is like magnetism, and at 5 the objects are inseperable. It lasts an episode (or more).
Welkin Weather Summoning Winds... Morrigan, Roane 94
Xenoglossia Tounges of the Stranger Out of the mouth speaks the other... Banjax, Eremites, Emissaries 97
This allows the target to use anothers language centers to speak through them. Alternatively one can understand the targets language. Resistance is equal to the rarity of the language (1-5) and the proximity (1-5) and targets red halo. Each rank of success provides better understanding or a clearer message. This lasts one message.
Zen Shadow Disbelief It is not here, it never was... Dracul, Nimrod 98
Zen Shadow allows the immortal to focus their mind such the targeted object does not exist for them. The immortal will thus be able to ignore damage from the object or walk straight through it. The resistance is based on the damage potential of the object, plus the character's own Blue Halo. Each rank of success allows the character to ignore one higher level of wound.
Zoas Changing Himsati's Prime Aspect The cage holds many... Tautha, Terat 98
Zodiac Navigating the Na-Gates Through the endless night... Anopholes, Phoenix 99

Secrets

Name Translation Litany Prides Pg.
Elan Transforming Another's Predilection There are many buried inside... Anopholes 102
Rhapsody Pleasure and Pain In deepest denial we find the weapon... Anopholes 103
Akasha Time Travel We flow with the currents of time... Arachne 105
Loom Entering the Web of Oblivion Oblivion is born of the thread... Arachne 105
Ars Moriendi Imprisoning Spirits The name splits the Blue Air... Banjax 106
This binds a spirit into an object, from a bottle to a soulless body. If the object has motive capability, the spirit can animate it. The spirit can be a gossamer, mortal spirit, or an animal spirit, so long as it has at least 1 Free Immaculum. The resistance is based on the Spirits Free Immaculum and the length of time dead (+1 clash, +2 scene, +3 episode, +4 series or +5 indefinatly). Additionally if the spirit is unknown the player must make a familiraity hostile. On a rank 1 success the spirit is bound, and is neutral. Rank 5 will result in a spirit with fanatical devotion to the player. This secret is required to create a Mummy.
Udjat Renewal of the Sun The sun burn death's hand... Banjax 107
Lung Ku The Dragon of the Void Five forces gird the dragon... Dracul 108
Secret Arrow Ley Lines Unleashed The secret arrow flies straight and true... Dracul 109
Kismet Destiny My will be the tool of fate... Eremite 110
Temper Hardening Objects The fragile becomes... Eremite 111
Allegory Bringing Literature to Life The pages breath with life... Magdalen 112
Mojo Taboos The bane seeks a different flame... Magdalen 113
Valkyrie Sensing Conflict Make known the din of war... Morrigan 115
Vanquish Negating the Panacea The healing sleeps... Morrigan 116
Coda Enforcing Silence Be still these whisperers... Nimrod 117
Penumbra The Dark Side The darkness rises... Nimrod 117
Bane Nemesis Your shadow consume you... Peri 118
Intaglio The Psychic Chisel I am wind and rain and erosion... Peri 119
Aegis Invulnerability That which strikes be cheated of its strength... Phoenix 120
Syrinx Song of Obsession The knot is tied... Phoenix 121
Mimic Command of Sound The ruse is a net closing around you... Roane 123
Phantasm Extending Senses to Another Place My touch be everywhere... Roane 123
Aeon Aging I am the weight of time... Tautha 124
Demeter Rebirth The seed thrives in a pure sun... Tautha 125
Melange Himsatis Joined (three howls) Terat 128
Savage Invoking the Himsati The wild heart beats inside you... Terat 128